If that doesn’t help, feel free to contact me, Emiliana_vt! If you have any questions or suggestions, please first check the FAQ. Running four face tracking programs (OpenSeeFaceDemo, Luppet, Wakaru, Hitogata) at once with the same camera input. In this comparison, VSeeFace is still listed under its former name OpenSeeFaceDemo. You can see a comparison of the face tracking performance compared to other popular vtuber applications here. For the optional hand tracking, a Leap Motion device is required. Capturing with native transparency is supported through OBS’s game capture, Spout2 and a virtual camera.įace tracking, including eye gaze, blink, eyebrow and mouth tracking, is done through a regular webcam. VSeeFace can send, receive and combine tracking data using the VMC protocol, which also allows support for tracking through Virtual Motion Capture, Tracking World, Waidayo and more. Perfect sync is supported through iFacialMocap/ FaceMotion3D/ VTube Studio/ MeowFace. VSeeFace runs on Windows 8 and above (64 bit only). VSeeFace offers functionality similar to Luppet, 3tene, Wakaru and similar programs. To bring up the Home Screen’s Projects tab from inside the Unity Editor, go to File > Open Project.VSeeFace is a free, highly configurable face and hand tracking VRM and VSFAvatar avatar puppeteering program for virtual youtubers with a focus on robust tracking and high image quality. To open a Project, you must select the main Project folder, rather than a specific file). Note that a Unity Project is a collection of files and directories, rather than just one specific Unity Project file. If the Editor is newly installed, or you haven’t yet opened the Project you need in this installation of Unity, click Open to open your file browser and locate the Project folder. Click on a Project in the list to open it. The Home Screen’s Project tab lists any Project you have previously opened on this computer. Unity automatically generates the required files and creates your Project. To do this in the Unity Editor, go to Assets > Import Package, and select the package you want to import. You can also add Asset Packages later, once you’ve created your project. The Add Asset Package screen also contains any Assets you have downloaded from the Unity Asset Store. Unity automatically imports the selected Assets when your Project is created. To import Unity-provided Asset Packages into your Project, click the Add Asset Package button, then tick the checkbox to the left of each Asset Package you want to import, and click Done. The Asset Packages provided with Unity include pre-made models, particle effects and example scripts, along with other useful tools and content. If you want to, you can use this to add pre-made content to your Project. To change this setting in the Editor later, click the 2D button in the Scene view. If you aren’t sure which to choose, leave it as 3D. This sets up various presets in Unity to make getting started easier. In your file browser, navigate to the folder that you want to store your Project in, and click Select Folder or Open.Ĭhoose whether your project is in 2D or 3D. This opens your computer’s file browser (Explorer, Finder or Files, depending on your computer’s operating system). Alternatively, click the three blue dots in the Location field. To change it, type the file path to your prefered storage location into the Location field. The location of your Project defaults to the home folder on your computer. Use this to define where in your computer’s file system to store your Project. This defaults to New Unity Project, and you can change it at any time. This names the folder which stores the Assets, Scenes and other files related to your Project. The Home Screen’s Create Project window Setting To access the Home Screen when you are already in the Unity Editor, go to File > New Project ….įrom the Create Project window, there are various starter settings for you to apply before Unity creates your project. In the top right corner of the Home Screen, click ‘New’ to see the Create Project window. You will then be prompted to chose a storage location for this project on your computer. To access Unity Collaborate Projects, click In The Cloud, then select the Project that you want to load. To open an existing Unity Project stored on your computer, click the Project name in the Projects tab, or click Open to browse your computer for the Project folder. The Projects tabįrom the Home Screen, click Projects to view the Projects tab. If you are new to using Unity, you should work through the Unity Learn tutorials before starting a new project. The Learn tab in the Home Screenįrom the Learn tab, you can access tutorials and learning resources to help you get started with Unity. If you have no existing Unity Projects on your computer, or if this is your first time opening the Unity Editor, the Home Screen displays the Learn tab. When you launch the Unity Editor, the Home Screen appears.
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